Quake Pak Files

Posted By admin On 31/07/21

Please watch entire video and read comments before posting question.Link to download Quake 1 Files: to down. The pak files packaged with Quake store the file table after all the actual contents, but it shouldn't matter which comes first. Games which use the.pak format edit Most games based on the Quake engine retain the use of the.pak file format.

  1. Quake is a first-person shooter developed by id Software and published by GT Interactive in 1996. With the success it had with Doom in 1993, id Software decided to capitalize its momentum and come up with a title that not only contains all the elements that placed this legendary title on the pedestal it deserves but to take a step forward and perfect it.
  2. This utility extracts a Quake engine.PAK file to a directory tree, and also builds a.PAK file from a directory tree. This tool is a simple one-step solution to deconstruct and reconstruct Quake engine games.PAK files. Downloads: 2 This Week Last Update: 2019-11-27 See Project.
  3. Pak Explorer is a PAK file explorer/creater. Quake 1 & 2 PAK formats are supported. Versatile program for manipulating the many file formats that Quake has. Features include replacing textures in bsp files, editing entity lists, changing model skins, creating sprites, making mip textures,.

Table of Contents

Quake Installation

This process depends if you own a physical copy of Quake or if you downloaded it.

Physical copy

Since there were various releases of Quake around this is not as straightforward as you might have hoped. TODO, someone get guides like these into the wiki: http://mhquake.blogspot.com/p/installing-quake-using-dos-box.html & http://icculus.org/twilight/darkplaces/readme.html#HowToInstallQuake_Windows

Downloaded copy


You should now have Quake installed.

Let's call the directory where Quake is installed the 'Quake directory' from now on. So for example your Quake directory is 'C:Quake' or '/home/ranger/ games/quake/'. If you do not know where it is, try searching for a file called pak0.pak. It should be inside a directory called id1 which itself is inside your Quake directory.

Inside the Quake directory there might be some files, these will not be needed. However there must be a directory 'id1' and inside that directory must be at least a file called pak0.pak and if you own the full version of Quake also a file called pak1.pak.

pak0.pak17M (that is 18689235 bytes)5906e5998fc3d896ddaf5e6a62e03abb
pak1.pak33M (that is 34257856 bytes)d76b3e5678f0b64ac74ce5e340e6a685

Is that the case? Excellent! If not, go find the pak0.pak and pak1.pak files on your media and create a file structure like that. If you cannot find them, start from the beginning or ask in the forum.

If you want to learn a bit about the directory and file structure of Quake then read on. If not, skip to the next step: Quake Configuration

The file/directory structure

A raw Quake installation consists of two elements:The executable (we call it engine) and the game data. The executable (usually) expects the game data to be in a directory on the same level as itself. In the case of the original game you need to have some .exe file in your Quake directory and a directory called id1. This is the game directory. Inside the id1 directory there are the .pak files. These contain the game data (levels, sounds, models, etc.). Think of them as archives, like ZIP but uncompressed).

By default Quake tries to load game data from the id1 directory when it launches.

Some mods do not bother with putting their data into pak files, they instead dump all their files straight into their game directory.

Step 1: Prepare original Quake

classicQ requires Quake 1 to run. More specifically, it needs the game data archives contained in the PAK0.PAK and PAK1.PAK files. These two files are always located inside the QuakeId1 folder.

Quake Pak Files

You can purchase a legal copy of Quake on Steam:

If you have installed Quake using Steam, 'PAK' files are usually located in the following folder:
C:Program Files (x86)SteamsteamappscommonQuakeId1

Please make sure you do have PAK0.PAK and PAK1.PAK before proceeding with the next steps!

Optional: Verify PAK files

If you want to double-check that you have the correct files, you can verify their MD5 hashes against the table below.

FileSizeMD5 checksum
PAK0.PAK18 689 235 bytes5906E5998FC3D896DDAF5E6A62E03ABB
PAK1.PAK34 257 856 bytesD76B3E5678F0B64AC74CE5E340E6A685

You can easily calculate MD5 checksums with Windows PowerShell:
Get-FileHash PAK0.PAK, PAK1.PAK -Algorithm MD5

Step 2: Download classicQ

To download classicQ, simply get the latest release (under 'Source code' link) from GitHub:
Don't worry, you won't need to compile anything.

Step 3: Generate config file

Config files are text files with the .cfg extension. They contain player settings such as keyboard controls. All Quake settings must be configured using the in-game console or by manually editing .cfg files. This is quite cumbersome to new users. Luckily, you can setup a basic config file using the configurator below.

Firstly, rearrange the keyboard settings (refresh the page to restart the process if needed)

  • W
  • S
  • A
  • D
  • Left Mouse Button
  • Right Mouse Button
  • Middle Mouse Button
  • Q
  • E
  • moves forward
  • moves back
  • moves left
  • moves right
  • jump
  • (primary attack) Rocket Launcher
  • (secondary attack) Thunderbolt
  • (tertiary attack) Grenade Launcher
  • Axe
  • Shotgun
  • Nailgun

Do you play with inverted mouse?

Next, enter your nickname here:

Finally, click the button below to create your .cfg file:

Please save it as initial_keybinds.cfg and keep it for later use.
You can put it into the same folder with the already prepared PAK0.PAK and PAK1.PAK files.

Step 4: Put everything together

You're almost finished! Now that you have all the necessary files, it is time to copy everything to the correct folders.

  1. Extract classicQ from .zip file to any temporary location
  2. Open the extracted files and locate the Fodquake directory (the one with an uppercase 'F')
  3. Move Fodquake directory to any convenient location, for example D:GamesFodquake
  4. Next, open that folder and then open the id1 directory (D:GamesFodquakeid1). Copy the previously prepared PAK0.PAK, PAK1.PAK files and the initial_keybinds.cfg file here (you can overwrite the existing initial_keybinds.cfg file)

Quake Pak Files Download

Congrats! You have finished installing classicQ!
To start the game, go to the Fodquake directory and run the fodquake-gl.exe file.

R studio unable to locate binary after install

Quake Pak File Format